Syllabus

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GAME ART
ROTARYNGOLOGY, NARRATOLOGY AND STORYBOARDING
GAME PROGRAMMING  I
NUMERICAL METHODS FOR GAMES
GAME PLATFORMS
ETHICS AND CITIZENSHIP
PRINCIPLES OF ENTREPRENEURSHIP
PORTFOLIO AND BUSINESS FOR GAMES I
UNIVERSAL ELECTIVE
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DIGITAL MODELING I
GAME DESIGN
GAME PROGRAMMING II
PHYSICS APPLIED TO GAMES
INTRODUCTION TO REFORMED COSMOVISION
GAME INTERACTION DESIGN
ENTREPRENEURSHIP PROJECTS
PORTFOLIO AND BUSINESS FOR GAMES II
UNIVERSAL ELECTIVE
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DIGITAL MODELING II
LEVEL DESIGN
GAME PROGRAMMING III
DISTRIBUTED SYSTEMS
GAME AUDIO PRODUCTION
PORTFOLIO AND BUSINESS FOR GAMES III
UNIVERSAL ELECTIVE
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DIGITAL ANIMATION I
DISTRIBUTED GAMES
GAME PROGRAMMING IV
ARTIFICIAL INTELLIGENCE
GAME PROJECT MANAGEMENT
PORTFOLIO AND BUSINESS FOR GAMES IV
UNIVERSAL ELECTIVE
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DIGITAL ANIMATION II
GAME DATA MINING
GAME PROGRAMMING V
INTELLIGENT GAMES
MOBILE GAMES
PORTFOLIO AND BUSINESS FOR GAMES V
UNIVERSAL ELECTIVE
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